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    Namespace TerrainEngine

    Classes

    DataPackBehaviour

    When added onto a gameObject, it downloads data from a JMARSScene

    JMARSScene

    /// A JMARS scene is a collection of terrain data, such as layer information, images, and depth-maps. **DO NOT ADD/REMOVE CODE FROM THIS SCRIPT. This is structured with the same format as the JSON code we get from JMARS

    JMARSScene.DataPack

    Used for sample terrains. This is how we load terrains offline by storing them locally

    JMARSScene.Layer

    Class that specifies a Layer object and pulls all layer data from the JSON

    JMARSScene.Layer.LayerData

    JMARSScene.Layer.LayerData.TextData

    This class represents a single nomenclature object with its name and (x,z) coordinates on the terrain

    JMARSScene.Layer.TimeSliderData

    **Not implemented

    JMARSScene.Metadata

    Downloaded when a user logs into their JMARS account. Used to populate the custom terrains menu with the metadata variables in this class.

    MaterialColorSetter

    SceneDownloader

    LOAD-BEARING SCRIPT. Ran on start.

    SceneMaterializer

    LOAD-BEARING SCRIPT. Ran on start. This script will replace and alter the tiles to represent the scene the user is currently on. Definition: Scene - A scene is a collection of terrain data, such as layer information, images, and depth-maps.

    TerrainColorTextureProvider

    TileMaker

    Enums

    SceneDownloader.SceneSession

    All states for the SceneSession state machine.

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