Class SceneMaterializer
LOAD-BEARING SCRIPT. Ran on start. This script will replace and alter the tiles to represent the scene the user is currently on.
Definition: Scene - A scene is a collection of terrain data, such as layer information, images, and depth-maps.
Inheritance
System.Object
SceneMaterializer
Assembly: cs.temp.dll.dll
Syntax
public class SceneMaterializer : MonoBehaviour
Fields
exaggerationSlider
Declaration
public Slider exaggerationSlider
Field Value
heightMaterial
Declaration
public Material heightMaterial
Field Value
Type |
Description |
Material |
|
selectedScene
Declaration
public JMARSScene selectedScene
Field Value
singleton
Declaration
public static SceneMaterializer singleton
Field Value
terrain
Declaration
public GameObject terrain
Field Value
Type |
Description |
GameObject |
|
terrainStartingPosition
Declaration
public Vector3 terrainStartingPosition
Field Value
tiles
Declaration
Field Value
Type |
Description |
GameObject |
|
UnityUnitPerMeter
Declaration
public float UnityUnitPerMeter
Field Value
Type |
Description |
System.Single |
|
Methods
Declaration
public void SetMaterials(JMARSScene scene)
Parameters