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    Class SceneMaterializer

    LOAD-BEARING SCRIPT. Ran on start. This script will replace and alter the tiles to represent the scene the user is currently on. Definition: Scene - A scene is a collection of terrain data, such as layer information, images, and depth-maps.

    Inheritance
    System.Object
    SceneMaterializer
    Namespace: TerrainEngine
    Assembly: cs.temp.dll.dll
    Syntax
    public class SceneMaterializer : MonoBehaviour

    Fields

    exaggerationSlider

    Declaration
    public Slider exaggerationSlider
    Field Value
    Type Description
    Slider

    heightMaterial

    Declaration
    public Material heightMaterial
    Field Value
    Type Description
    Material

    selectedScene

    Declaration
    public JMARSScene selectedScene
    Field Value
    Type Description
    JMARSScene

    singleton

    Declaration
    public static SceneMaterializer singleton
    Field Value
    Type Description
    SceneMaterializer

    terrain

    Declaration
    public GameObject terrain
    Field Value
    Type Description
    GameObject

    terrainStartingPosition

    Declaration
    public Vector3 terrainStartingPosition
    Field Value
    Type Description
    Vector3

    tiles

    Declaration
    public GameObject tiles
    Field Value
    Type Description
    GameObject

    UnityUnitPerMeter

    Declaration
    public float UnityUnitPerMeter
    Field Value
    Type Description
    System.Single

    Methods

    SetMaterials(JMARSScene)

    Declaration
    public void SetMaterials(JMARSScene scene)
    Parameters
    Type Name Description
    JMARSScene scene
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